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AI Insights · Timothy · April 2025

Top 5 Slime Games Performance on Unified Platform in Norway, Q1 2025

Explore the trends of the top 5 slime games in Norway during Q1 2025, with insights on downloads, revenue, and active users.

Top 5 Slime Games Performance on Unified Platform in Norway, Q1 2025

In the first quarter of 2025, the top 5 slime games on a unified platform in Norway showed varied performance metrics. Here's a detailed look at each game's trends in downloads, revenue, and active users, sourced from Sensor Tower.

Super Slime - Black Hole Game from Supercent, Inc. experienced a notable rise in weekly revenue, reaching approximately $19 in late March. Downloads fluctuated, peaking at around 409 at the start of the quarter. Active users saw a gradual decline from 2.1K to about 1.5K over the quarter.

Dramaton LTD's Super Slime Simulator showcased a significant revenue increase around the end of January, hitting $96. Downloads grew steadily, ending the quarter at approximately 277. Active users also rose from 1.5K to 1.4K by March's end.

PlaySlime:Slime Simulator Game maintained a consistent revenue stream, averaging around $1.1K weekly. Downloads saw a decline, dropping to around 130 by the end of March. Active users remained relatively stable, hovering around 2.4K throughout the quarter.

Bruno - My Super Slime Pet, also by Dramaton LTD, had modest revenue fluctuations, peaking at $22 in late January. Downloads varied, with a slight increase to 183 in early March. Active users showed a consistent pattern, starting at 2.2K and ending slightly below 2K.

My Talking Slimy: Slime Cat 3D by Pixeland LLC reported variable revenue, peaking at $174 in mid-January. Downloads decreased over the quarter, reaching about 45 by March's end. Active users remained fairly steady, with a slight decrease to approximately 509.

For further insights and detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025